Overview
Unless you’re hiding under the rock, I am sure you’d have heard of Wireframes. The most straightforward approach to consider wireframe is in terms of building a house. Before you apply all the paint and furnishings, the architect needs to prepare the floor plan. He needs to ensure the spaces in the housework well and that they are where the residents would expect them– Imagine having a kitchen in the main room or a light switch behind the toilet!
What Are Wireframes?
- The wireframes are the floor plan of your product, making a vessel for which design and content can flow into. Utilizing wireframes earlier in the design procedure compels you and your customers to look objectively at ease of use, transformation ways, element placement and helps point out flaws early.
- At the Wireframing phase of the project plan, our thoughts are young and unpolished. Wireframes, regardless of whether made on pieces of paper, a whiteboard, or in software, serve to build up connections between elements in a project such as navigation, imagery, and calls to action. The building blocks of the final product are first envisioned in the wireframe.
Why Are Wireframes Important?
- Wireframes are easy to create; meaning could be experimented and developed with new ideas without taking too much time or effort if they fail. Areas like navigation and layout determine how the rest of the project proceeds and if there’s a problem, it’s better to tackle it at the start, rather than later with high-fidelity prototypes, where you might have to spend more time redo some work.
Benefits of Creating Wireframes:
- Display product architecture visually.
- Allow clarification and confirmation of features.
- Help the design process being iterative.
- Designs are more calculated.
- Development team gets to know what they are building.
- Content creation becomes clearer.
- Time-saving process for the entire project.
- Avoid hacks later on in the process.
To Whom The Wireframes Are Useful
- Designers – Giving a basis to begin creating screens.
- Developers – Using as a reference point for functional specifications
- Stakeholders – Communication medium what you are going to build without muddling the waters with visual design elements or colors or branding. It allows the clients to provide feedback earlier in the process.
Few Important Tips for Creating Wireframes
• Ask questions
As anonymously quoted by someone,” Knowledge is having the right answer. Intelligence is asking the right question”. So, always keep a habit of asking the right questions to the stakeholders/clients.
• Collaborate
Never wire alone. When you brainstorm together with your team members, the potential for a good outcome is bound to increase significantly. Showing your Wireframes to team members prior in the design process approves and enhances your thoughts.
• Content is King
Know the importance of content/data and arrange the data into some meaningful order to make it easier to understand analyze or visualize. Try to use real content or believable dummy data.
• Consistency is the key
As quoted by Brenda Laurel – Renowned UI Designer, “A design isn’t finished until somebody is using it”. Persistence will only get you to your goal but it is the consistency that will keep you focused on your goal. So it is your initial efforts that you devote to make the wireframes that count the most and rest is just a cake walk.
• Don’t Get Lazy
Most of them would agree to the saying, “The Sign in the process is obvious, let’s not include it in the Wireframe” but only the experience would guide you not to. The ideal practice that should be followed is to Wireframe almost everything as every step holds its individual importance and it cannot be ignored.
• Focus on Detailing – Typography, and Spacing
Showing the hierarchy of information through font is important. It can be shown through simply changing the size of the font and whether it is “Regular”, “Italic” or “Bold“.
• Gathering Feedbacks
You should be gathering feedbacks on wireframes from stakeholders, quickly moving things around on your wireframes based on the feedback you receive, gather feedback again and iterate until you reach your intended goal.